Updates

Community Spotlight: Jade Valley – Player Owned Town


This week’s community spotlight features the Player Owned Town, Jade Valley! The upcoming Release 35 dance party (which starts this Friday at 2pm CDT) will also be hosted in Jade Valley. We will be livestreaming the last half hour or so of the dance party, leading into a new livestream event that officially begins at 4pm.

As told from a visit to the town by your community wood elf druid, Berek, Jade Valley is a unique town with many opportunities for new and experienced players to find a reason to visit. Close to Port Phoenix and several other player owned towns on the east side of the isle of Elysium, I saw a great many things across Jade Valley that drove me to write this spotlight.

Here is what I witnessed:

Jade Valley is very easy to find with many distractions to appease your adventurous spirit along the way. As I neared the town, nestled along the Twins Foothills in the southwest of Novia, the howl of the wind from the mountains threatened to rip off my cloak. Fortunately, as I approached the town’s entrance, the valley tamed the winds down to a nice breeze.

Mal Hari the town Govenor greeted me upon entering. He escorted me to the outdoor bar area, which had an amazing view of the coast. A group of fishing vessels were anchored there, bobbing up and down as the occasional wind gust came along.

As we walked, I asked Governor Mal Hari…

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Improving Roving Encounters


roving-encounters

[From a Dev+ Forum Post by Keith “Sannio” Quinn]

Shroud of the Avatar already has random encounters–you’ll be walking across the Novia or Hidden Vale overworld maps and, without warning, you’ll be teleported into a small encounter scene. We like the idea of running into unexpected threats on the overworld, but the “without warning” part is less than ideal… So, as of Release 35, we’re changing how random encounters are triggered.

You won’t be blindly caught by a Random Encounter anymore. We’re replacing that part of the encounter system with new overworld enemies who will trigger encounters when you get too close. These overworld enemies will be similar to the ones you’ve battled countless times in adventure scenes, except they can’t be engaged in combat. Instead, if you approach too close to the new overworld enemies and they see you, they’ll run at you. If they get next to you, you’ll be pulled into the encounter associated with them. For example, bandits will pull you into bandit encounters while wolves pull you into a scene full of wolves. Once you see the enemy, you can walk around it to avoid the encounter or run toward it to force the encounter. If the enemy has already spotted you and you’re quick, you can try to run away before the enemy catches up and keep the encounter from ever triggering.

Both overworld maps have encounters scattered about. They might be wandering in the woods, meandering along a shoreline, or patrolling along a road. Initially, we’ll be adding in common encounters like wolves, bandits, and undead. Over time, dragon encounters will return and we’ll include other rare situations like merchants.

Keith Quinn
Level Designer


Update of the Avatar #199 – 2016.10.21: Roving Encounters, Elad’s Lighthouse, Harvest, & Graff Island, Critical Hit Balancing, Gold Crown Merchants, and More!


Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:


Roving Encounters

[From a Dev+ Forum Post by Keith “Sannio” Quinn]

Shroud of the Avatar already has random encounters–you’ll be walking across the Novia or Hidden Vale overworld maps and, without warning, you’ll be teleported into a small encounter scene. We like the idea of running into unexpected threats on the overworld, but the “without warning” part is less than ideal… So, as of Release 35, we’re changing how random encounters are triggered.

You won’t be blindly caught by a Random Encounter anymore. We’re replacing that part of the encounter system with new overworld enemies who will trigger encounters when you get too close. These overworld enemies will be similar to the ones you’ve battled countless times in adventure scenes, except they can’t be engaged in combat. Instead, if you approach too close to the new overworld enemies and they see you, they’ll run at you. If they get next to you, you’ll be pulled into the encounter associated with them. For example, bandits will pull you into bandit encounters while wolves pull you into a scene full of wolves. Once you see the enemy, you can walk around it to avoid the encounter or run toward it to force the encounter. If the enemy has already spotted you and you’re quick, you can try to run away before the enemy catches up and keep the encounter from ever triggering.

Both overworld maps have encounters scattered about. They might be wandering in the woods, meandering along a shoreline, or patrolling along a road. Initially, we’ll be adding in common encounters like wolves, bandits, and undead. Over time, dragon encounters will return and we’ll include other rare situations like merchants.

Read more…


Gold Crown Merchants Update


For Release 35, we are expanding the number of Gold Crown merchants in the game and also increasing the goods they sell to include many more items from the Add-On Store. We are also going to add one or two items each future release that can only be purchased in game with Crowns. For R35, the Elven Globe Home and Medium Elven Tent will be those items only purchasable for Gold Crown Exclusives that are being added.

  • Elven Crown Home Merchant: This merchant will be located in the town of Vertas and will sell all the Elven homes and all the Add-On Store items that appear in the Elven Bundles (except Bundle exclusives like the Elven Wardrobes and the pets) . as well as a few exclusive items including the Elven Globe Home and the  Medium Elven Tent.
  • Viking Crown Home Merchant: This merchant will be located in the town of Harvest and will sell all the Viking homes and all the Add-On Store items that appear in the Viking Bundles (except Bundle exclusives like the Viking Chests and the pets) .
  • Obsidian Alchemists: We will also be adding Fireworks (4 different assortments) and various dyes (including all the new magical dyes) to the Obsidian Alchemists to increase their inventory beyond the Obsidian Potions.

We are also creating a new web page that will list all the things that you can spend Gold Crowns on in the game, as well as locations of merchants. Stay tuned for that page to be revealed!


The Making of Harvest and Graff Island (Unclone)


The Making of Harvest

Harvest was a cloned scene using one of our PRT / POT templates based off of the Forest 01 base template (aka PaxLair). It is located in the Verdantis region in the Northwest region of Novia. It is getting rebuilt in Release 35 to show the plot specific elements of the Norgard occupation and also getting a heavily agrarian theme.

Note that when we un-clone these scenes we do NOT change lot placements. We only make cosmetic changes of building styles, terrain, and foliage.

[From a Dev+ Forum Post by Esteben “SorcerousSteve” Zaldivar]

Hey guys, SorcerousSteve here to give you an update on Harvest!

Harvest is located across the channel from Estgard. It is an area primarily focused on agriculture nestled along a red/yellow countryside that has recently come under occupation from Norgard forces. As an occupied town it has taken on some of the symbolism behind the color yellow and Norse influence of its Norgard conquerors.

Inspiration for Harvest was obtained from the Autumn Season and Upstate New York (Letchworth).

harvest-inspiration

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Community Spotlight: Serenite, an Oasis in the Desert – Player Owned Town


The third Player Owned Town spotlight kicks off with Serenite! We will be touring many communities and talking with their guilds and other groups in this series, all of which are open to be spotlighted on coming tours brought to you by Berek, your community wood elf druid.

Close to Desolis, I saw a great many things in Serenite that drove me to write this spotlight. Here is what I witnessed:

As I neared this oasis in the desert, along the coast of Grunvald, the searing heat of the desert made my plate mail feel like a pressure cooker. Serenite is very easy to find. It is the first community on the road when crossing the east reach gap just up the coast from Soltown. If you are standing in Brittany, just head toward the desert and look for the coast.

William the Governor greeted me upon entering Serenite. He escorted me to his modest but still impressive castle for a drink, as the desert heat had parched my thirst. Castle Serenite is nestled atop a hill overlooking the town.

The temperature in the region was warm but humid, a true oasis in the desert:

Read more…


Darkstarr Joins Lord British for the Ultima Dragons 25th Anniversary


Lord of the Manor Event-111starr-with-pipe-square

We are very excited to announce that Starr “Darkstarr” Long will be joining Richard “Lord British” Garriott and other Origin Veterans at the Ultima Dragons 25th Anniversary Bash! 

This is the final week of their Kickstarter and as a reminder we are running a special cross promotion where anyonewho backs both Shroud of the Avatar (at a level with Game Access)  and the Ultima Dragons 25th Anniversary ($30 Recommended) will get a special custom Clasped Gauntlets Cloak in Blue and Silver that says “Ultima Dragons 25th Anniversary”.

Read more…


Update of the Avatar #198 – 2016.10.14: Darkstarr & Lord British at Ultima Dragon 25th Anniversary, Harvest & Graff Island Revisted, Silverhold POT Spotlight, R34 Postmortem, and More!


Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:


Darkstarr Joins Lord British for the Ultima Dragons 25th Anniversaryudic-party

Lord of the Manor Event-111
starr-with-pipe-square

We are very excited to announce that Starr “Darkstarr” Long will be joining Richard “Lord British” Garriott and other Origin Veterans at the Ultima Dragons 25th Anniversary Bash! 
This is the final week of their Kickstarter and as a reminder we are running a special cross promotion where anyonewho backs both Shroud of the Avatar (at a level with Game Access)  and the Ultima Dragons 25th Anniversary ($30 Recommended) will get a special custom Clasped Gauntlets Cloak in Blue and Silver that says “Ultima Dragons 25th Anniversary”.

Read more…


Community Spotlight: Exploring Silverhold – Player Owned Town


The second Player Owned Town spotlight kicks off with Silverhold! We will be touring towns and talking with guilds and other groups, all of which are open to be spotlighted on coming tours brought to you by Berek, your community wood elf druid. Near Port Phoenix, I saw a great many things in Silverhold that drove me to write this spotlight. Here is what I witnessed:

As I neared Silverhold, nestled in the higher elevations of Elysium, snow flurries began to fall around me. I realized this would be my first visit to a snow covered area of Novia. I did not prepare and bring a coat, but I managed.

It was no mild wintery weather here either, the white powdery stuff lay thick on the ground as the Town Crier greeted me upon entering the town. Clearly seeing I was new to the area, he suggested I visit the warmth of Silverhold keep. Governor Asher Silvarian enjoyed personally greeting newcomers to the town. I decided to take up this offer and headed up the trail toward monolithic stone structures in the distance.

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12 New POT Templates Now Available!


As mentioned in the Release 34 Instructions, we created several new POT templates including Walled variations of the Island and Tropical Island POT templates as well as Stone Dock variations of the Forest and Desert templates. Those templates (including all 3 directional variations of the Island templates as well as the cobblestone variants of the Coastal templates) are now finally available in the POT submission form. We also added these to the POT Temlates page.

Island 01a (Walled):

island_1a_norm_overlay

island_1a_01

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