Updates

The Making of The Fall (with a First Look video!)


From last week’s Update of the Avatar #224:

No one is quite sure who built this mysterious dungeon beneath Blood Bay, but it is filled with an incredible array of dangers, and rewards. The Fall gets its name from the giant vertical open space that defines the middle of the dungeon with crisscrossing bridges and elevators. This dungeon is an Open PVP area, so enter at your own risk! We plan to have this live in Release 41.

An update to The Fall:

This area is the duel arena where players can come and participate in or watch duels. The doors to waiting rooms can be opened by a MC above for fair timing. There’s a couple moving platforms to make it interesting (if you fall in the holes they’re full of nasty spikes but you can jump back up via vents on either side). Read more…


Update of the Avatar #224 – 2017.04.21: The Oracle and Grannus, Telethon Weapons, New Outskirts, The Fall (update), Join the Localization Team, Trophy Contest, New Flash Sales, HoBLotH IV, and More!


Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:


The Oracle and Grannus

As we are moving through the final sections of the story we are working on the characters you will interact with at critical parts of your paths. In Release 37 we added Priestess of the Wind Khasi and Shogun Siranto. In Release 41 we will be adding the Titan Grannus, currently ruler of the Norgard people. Titan Grannus is one of the pivotal characters you will encounter along the Path of Courage. He wears Viking inspired royal armor with the yellow highlights thought to keep Kobolds at bay. In Release 43 we will be adding the Oracle who watches all. This week we posted progress on these two characters.

[A Dev+ Forum Post by Fletcher “SkullMuncher34” Kinnear]

Hello all! So we’re finally creating the Oracle as an in-game NPC. Not the automatons or the outpost oracles, but the one true ORACLE. This is where we will post screenshots and works in progress as we get her ready for an upcoming release. Cheers!

Read more…


The Magnificent Trophy Room Contest Begins!


Get your houses ready for the most intense contest yet this year! Over the next several weeks, you will have the fun opportunity to show off your hunting heroism, crafting coordination, and trophy triumphs in this new three part contest kicking off today.

PART 1: Hunt down a creature, kill another player (to get their skull), or catch a fish!

PART 2: Craft the trophy from that creature (human skulls come as-is, no preparation needed…)

PART 3: Display your trophy triumphs in a single room of a house you have access too!​

WINNERS & PRIZES

Prizes will be awarded on a tier basis:

  • 1st Place: 100 in-game COTOs and three developer skulls of your choice.
  • 2nd Place: 50 COTOs and two developer skulls of your choice.
  • Two Runner-ups: 25 COTOs and one developer skull of your choice.
  • All valid entries will receive a custom title in-game (exact title yet to be decided… community suggestions are welcome! Should refer to the contest in some way, and not be a title that we would use for other hunting/trophy purposes.)

As we receive contest submissions, they will be announced in the forums and on social with eventually a gallery of all submissions put together. Winners will be announced at the start of the Summer Telethon on May 31 around 12:30pm CT.

Read more about the contest and submit your entry in the forums!


Community of the Avatar – The Rise of The Fall


Community of the Avatar

Watch your step and your stamina, Avatars! We’re going to be carefully making our way through the treacherous PvP dungeon known as The Fall on tomorrow’s community livestream. World builders Dan & Travis will be joining us to show off the scene.

No one is quite sure who from the world’s historical residents originally built this mysterious dungeon beneath Blood Bay, but it is filled with an incredible array of dangers and rewards. The Fall gets its name from the giant vertical open space that defines the middle of dungeon with crisscrossing bridges and elevators. It is also an Open PVP area, so enter at your own risk…

The Fall is due to rise in next week’s Release 41 game update!

The fun begins on Twitch this Friday at 4pm CT. Also join the community watching on Discord chat to ask your questions about The Fall and other livestream shenanigans.


Community Spotlight: Port Phoenix – Player Owned Town


This week’s Player Owned Town spotlight has me, ‘Berek’ as I go by in the community, travelling by boat to visit the popular town of Port Phoenix on the Isle of Elysium. I received a direct invitation from Count Kazyn Phoenixfyre, who I met while admittedly getting a bit lost exploring the nearby Elysian Plains.

I arrived late in the evening on the docks and was immediately taken by the calm, quiet beauty of the townscape. With little energy for the evening, we made are way to the Once and Future Inn for a room for myself and a hot meal. Kazyn helped me get checked in and then departed until we planned to meet after I got some needed rest.

Read more…


Update of the Avatar #223 – 2017.04.14: R40 Postmortem Recap, Solace Bridge Outskirts Update, Autism Awareness Month, Patterns Flash Sale, New Job Openings, Community Events, and More!


Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:


The Making of Solace Bridge Outskirts (update)

For several years now our backers have been providing us feedback that the first few hours of our game have several major issues. Those issues include too many loading screens, scenes that are too small, and starting towns that include player housing / vendors. As we shift our focus to improving the New User Experience (NUE), and as we are able to measure new player progress through events like our recent free trial, we realize that we must address these issues sooner versus later.

As we announced during the Spring Telethon, our solution to this is to add three new maps to the game that we are calling “Outskirts”. These scenes will be very close to the three starting scenes and players will go directly there after finishing those starting scenes. Outskirts will be very large scenes, similar in scope to some of our recent big scenes like Blood Bay. This will allow them to be large enough that players can base themselves in a single scene for adventuring, resupply for their first couple of hours without having to go through multiple scene loads, or having to use the Overworld. Each scene will have a small outpost that will include some shopkeepers, trainers, crafting stations, and a few quest givers (and no player housing!). The scenes will also include plenty of adventuring areas (forests, ruins, bandit camps, etc.).

Our first Outskirts scene is Solace Bridge Outskirts. It is downriver from Solace Bridge where the Solace River meets the ocean. The small army that was defeated at Solace Bridge has retreated here and sent on the villager refugees to Soltown. They have made camp in a ruined tower overlooking the swampy shoreline. However they are not getting to rest in their retreat for a nearby bandit camp is preying on them, stealing supplies. Plus across the river lie the ruins of an ancient village infested with the very undead they just retreated from! We hope to have this scene live in Release 41 or 42.

[A Dev+ Forum Post by Travis “Vas Corp Por” Koleski]

Update to The Ruined Village & Graveyard

Read more…


The First Outskirts Scene – Solace Bridge Outskirts


From last week’s Update of the Avatar #222:

For several years now our backers have been providing us feedback that the first few hours of our game have several major issues. Those issues include too many loading screens, scenes that are too small, and starting towns that include player housing / vendors. As we shift our focus to improving the New User Experience (NUE), and as we are able to measure new player progress through events like our recent free trial, we realize that we must address these issues sooner versus later.

As we announced during the Spring Telethon, our solution to this is to add three new maps to the game that we are calling “Outskirts”. These scenes will be very close to the three starting scenes and players will go directly there after finishing those starting scenes. Outskirts will be very large scenes, similar in scope to some of our recent big scenes like Blood Bay. This will allow them to be large enough that players can base themselves in a single scene for adventuring, resupply for their first couple of hours without having to go through multiple scene loads, or having to use the Overworld. Each scene will have a small outpost that will include some shopkeepers, trainers, crafting stations, and a few quest givers (and no player housing!). The scenes will also include plenty of adventuring areas (forests, ruins, bandit camps, etc.).

Our first Outskirts scene is Solace Bridge Outskirts. It is downriver from Solace Bridge where the Solace River meets the ocean. The small army that was defeated at Solace Bridge has retreated here and sent on the villager refugees to Soltown. They have made camp in a ruined tower overlooking the swampy shoreline. However they are not getting to rest in their retreat for a nearby bandit camp is preying on them, stealing supplies. Plus across the river lie the ruins of an ancient village infested with the very undead they just retreated from!

Farmland Area Read more…


Autism Awareness Month – Make a Difference Sale


The month of April recognizes Autism Awareness. For the rest of the month, we are putting all Autism Awareness Charity items in the Make a Difference store on sale at 20% off. For each item purchased, Portalarium will donate up to 50% of the cost. Donations are equally split between the National Autism Association and the National Autistic Society.

As part of Portalarium’s founding purpose to promote good will and make a positive difference in the world, we’ve provided these charity items as a channel through which our community of backers can contribute to causes they support. Since we opened the Make A Difference Store, our amazing community has purchased over $12,500 of these Autism Awareness items. By purchasing these items, you make a difference in the lives of those less fortunate than ourselves.

We started by creating a Puzzle Tree 6-Pack in the format of our other tree packs, available in the Make A Difference Store now. The pack includes:

  • 2 one-story tall trees
  • 2 two-story tall trees
  • 1 three-story tall tree
  • 1 four-story tall tree

SotA_PuzzleTree_Speedtree_closup

Read more…


Update of the Avatar #222 – 2017.04.07: Free Trial Test 2 Begins, R40 Postmortem, Summer Telethon, Weapons Flash Sale, Job Openings, and More!


Greetings Fellow Avatars!

Here’s what we have for you in this week’s edition of Update of the Avatar:


The Making of Solace Bridge Outskirts (update)

For several years now our backers have been providing us feedback that the first few hours of our game have several major issues. Those issues include too many loading screens, scenes that are too small, and starting towns that include player housing / vendors. As we shift our focus to improving the New User Experience (NUE), and as we are able to measure new player progress through events like our recent free trial, we realize that we must address these issues sooner versus later.

As we announced during the Spring Telethon, our solution to this is to add three new maps to the game that we are calling “Outskirts”. These scenes will be very close to the three starting scenes and players will go directly there after finishing those starting scenes. Outskirts will be very large scenes, similar in scope to some of our recent big scenes like Blood Bay. This will allow them to be large enough that players can base themselves in a single scene for adventuring, resupply for their first couple of hours without having to go through multiple scene loads, or having to use the Overworld. Each scene will have a small outpost that will include some shopkeepers, trainers, crafting stations, and a few quest givers (and no player housing!). The scenes will also include plenty of adventuring areas (forests, ruins, bandit camps, etc.).

Our first Outskirts scene is Solace Bridge Outskirts. It is downriver from Solace Bridge where the Solace River meets the ocean. The small army that was defeated at Solace Bridge has retreated here and sent on the villager refugees to Soltown. They have made camp in a ruined tower overlooking the swampy shoreline. However they are not getting to rest in their retreat for a nearby bandit camp is preying on them, stealing supplies. Plus across the river lie the ruins of an ancient village infested with the very undead they just retreated from! We hope to have this scene live in Release 41 or 42.

[A Dev+ Forum Post by Travis “Vas Corp Por” Koleski]

An update:

Farmland Area Read more…


Community of the Avatar – The Making of Verdantis Mines


Community of the Avatar

Join us this Friday at 4pm CT for another Community of the Avatar livestream!

Chris “Sea Wolf” Wolf (World Builder/Level Designer on the team) is back to show you live the Making of Verdantis Mines, a new uncloned scene he’s working on.

Verdantis Mines are in the northern tip of the Mariah Mountains in the Verdantis region which can be found in the northwest of Novia. The elves of the region have been mining these mountains for many years and recently they broke through to an ancient underground city full of rich ore nodes and other treasures. It is also full of undead and in its deepest places Fire and Earth Elementals.

Verdantis Mines started as a clone of Graff Gem Mines but is being completely rebuilt and will hopefully go live in Release 41 or 42.

Ask your questions (up to 3 in one post please) in the Comments section below, or wait until the livestream and post them in chat! Also be on Discord chat to win some great in-game prizes we’ll be giving away!

The fun begins live on Twitch this Friday!