Greetings Fellow Avatars!
Food and drink changes are inbound for Release 87, hungry adventurers! Expect every food and drink consumable to have a specific purpose and each to be scaled and balanced with all foods and drinks available. For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, let’s see what we have for you in this week’s edition of Update of the Avatar:
News Announcements
- Food & Drink Revamp & Balancing Inbound!
- Latest News Q&A Friday Livestream!
- Support the Family of CatherineRose!
- New Store Additions: Flowerbeds, Blank Ornate Scrolls, & Valentine’s Day Items!
- New Vault Round!
- February Login Reward: Fancy Vase of Multicolored Roses!
- R86 Rewards Program Login Items: Valentine’s Day & New Year Theme!
- Streamer Rewards Program
- Bug Brigade & Testing Directives
- Upcoming Release Dates
Community Updates
- Community Events & Resources
- Project to Support: Amanita’s Adventures
- Project to Support: Shard RPG
- Project to Support: Shadow of Valhalla
- Project to Support: Dragonfight
- Project to Support: Avatar Express
- Resources: Players Helping Players
Food & Drink Revamp & Balancing Inbound!
For the virtual food and drink lovers in Shroud of the Avatar, a robust update to food and drink buffs is inbound! Through the years and prior to the introduction of the food channel system, many food and drink recipes have entered into the game, much of which did not feature significantly unique purposes or stats, or as the game progressed and players became more powerful, many of the low level foods quickly lost purpose. Eventually, players only expressed interest in a small portion of the food and drink recipes available. Well, all that is about to change, gourmets of New Britannia! A revamp of nearly all food and drink buffs will arrive on February 25th for Release 87!
With this update, an extensive effort has been made to provide a unique and specific purpose to every food recipe. Taking full advantage of the food buff channel system, buffs will now be completely related and balanced to how many buff slots the consumed food occupies. Standardized buff durations will be implemented based upon the slots occupied, and standardized regeneration rates will also be provided across the spectrum. Many buff categories will have at least 3 versions of the buff in amounts relative to the slots occupied, while other buff categories might only have a single offering.
For buff durations, other than some deviations in regards to some of the older powerful foods such as Dragon Stew, Troll Spare Ribs, and Spicy Phoenix Bites, almost all foods will feature either 1, 2 or 4 hour durations based upon the slots they occupy. 1 slot foods will last 1 hour, and 2 slot foods will last 2 hours. 3 slot foods will last 4 hours to provide a bit of extra duration for those looking forward to a longer play session. Having useful and scaled buffs attached to 1 and 2 channel foods will provide players expecting a shorter play session far more options in which foods they imbibe.
Similarly, regeneration rates will be greatly standardized. A variety of foods are now categorized as defensive, and provide regeneration rates benefiting health over focus, while other foods are categorized as offensive and benefit focus regeneration more so than health regeneration. Of course, players can mix and match their food intake to provide any variation of buff balancing, so there is no requirement for a player to eat all defensive foods or all offensive foods. Mixing and matching is certainly allowable and encouraged.
6 foods will also be provided that feature increased regen rates as their primary function, so if players would prefer higher amounts of regeneration, they’ll have 1, 2, and 3 slot foods of both offensive and defensive varieties to incorporate into their buff choices.
With standardized concepts in mind, players will likely only need to consider the unique stats the food provides when shopping or crafting, since regeneration and flat rate health and focus provisions are uniform based upon the number of slots the consumable utilizes.
In the same fashion, each food will provide standardized amounts of additional health and focus. Defensive foods will provide +25, +50, or +75 additional health depending upon the slots occupied, and offensive foods will provide those same numbers to focus based upon the slots occupied. Also, 6 foods will provide additional amounts of health and focus as their primary purpose, with 3 for health and 3 for focus being available and to scale with the number of slots occupied.
Players have also come to know that a significant number of crafted foods were also available as loot or can be purchased at an NPC food merchant. All of these items will be removed from merchants and loot to ensure crafting or trade between players is the sole source for every crafted food.
Starter foods have been notoriously useless since their buff durations were so miniscule (1 to 15 minute buffs usually), and their buffs provided little meaning to gameplay. Now, 8 starter foods have been identified and balanced so that all occupy 1 slot, and each will feature the standardized regeneration rates and flat rate health or focus typically provided by 1 slot foods, however the durations for starter foods were only increased to 30 minutes.
Players will find these starter foods readily available in loot, for sale on NPC merchants, or even distributed as world decorations which can be stolen, but these 8 starter foods will not be crafted. However, all 8 starter foods will eventually be introduced into crafting as crafting components, so even higher level players can find them beneficial to utilize. Most will recognize the 8 starter foods as common items already available in-game:
- Lemon Bun
- Short Bread Loaf
- Slim Bread Loaf
- Braided Bread Loaf
- Bread Loaf
- Roll
- Sugar Cookies
- Wheat Bun
As foods were shifted into standardized categories, many “holes” were identified in regards to what buffs are available in the food system across the spectrum of slots and categories. To fill these “holes”, approximately 23 additional food recipes will be introduced to the game for Release 88 on March 25th.
All of these recipes will focus on using underutilized crafting components, and with these recipes only in prototype, there’s still plenty of time for players to provide input on recipe names and components. The proposed names for the upcoming new recipes are as follows, and the names should provide players a significant hint as to what underutilized component will gain new purpose:
- Black Cutworm Cupcake
- Bone Broth
- Cinnamon Cake
- Coelacanth Chips
- Corpion Cake
- Corpion Cutlets
- Dragon Egg Omelet
- Emerald Ash Egg Roll
- Entrails and Eggs
- Hemlock and Ham
- Ichthyosaur Ice Cream
- Lard Bread
- Nut Butter and Ooze Sandwich
- Oozy Omelet
- Phoenix Fingers
- Pickled Plant Pollen
- Plesiosaurus Pie
- Shadow Slaw
- Shadow Snacks
- Sharkfin Soup
- Tarpon Tart
- Trilobite Chomps
- Turkey and Sinew Chewies
Food and drinks with crafting and gathering buffs are to be greatly expanded, with no changes being provided to 1 Year Whiskey, 2 Year Whiskey, or 7 Year Whiskey. New buffs becoming available in R87 across such recipes are as follows:
- Decorated Cake Slice: +50% Cooking Production Time Bonus
- Baked Pacu: +5 Fishing Range, 2.5% Bait Recovery, +10 Fishing Skills
- 25 Year Whiskey: +3% Meticulous Mining Chance
- Harvest Wheat Bear: +3% Meticulous Foraging Chance
- Obsidian Bacon: +3% Meticulous Field Dressing Chance
- Squirrel Stew: +3% Meticulous Forestry Chance
For pet foods, only one change is inbound which is for Fishy Nibblers. Formerly it provided an adventure level buff which is not useful for pet applications, and will instead provide an additional 250 Health to a pet.
Utility foods are also being introduced which either provide additional carry capacity or skill learning bonuses. The foods will be distributed throughout loot, the crafting system, and many can be obtained from a replenishing confections platter periodically available in the Crown Store Vault. These initial utility foods will be as follows:
- Bacon (Crafted, +25% Encumbrance Carry Capacity)
- Decorated Cupcake (3% Grey Bundles or Replenishing Confections Platter, +25% Skill Learn Bonus)
- Elderberry Cream Cheese Sugar Drops (10% Yellow Bundles or Replenishing Confections Platter, +25% Skill Learn Bonus)
- Petit Fours (25% Blue Bundles or Replenishing Confections Platter, +25% Skill Learn Bonus)
- Thumbprint Cookies (100% Orange Bundles or Replenishing Confections Platter, +25% Skill Learn Bonus)
- Slice of Lord British Birthday Cake (Looted in Lord British’s Castle, +100% Skill Learn Bonus)
Very close attention will be paid to the scarcity of components for all food and drink recipes. We realize some of the components are obtained from exceptionally rare drops such as dragon eggs, phoenix talons, sharks, and rare lava fish, but a “feed the village” concept will be utilized when players craft food recipes containing scarce resources. The scarcer the components, the output for the recipes will be increased proportionally. For example, fishing a shark out of salt water is very rare, but, when you do? You’ll be able to “feed the village” in a sense and make many food items to utilize or trade.
Maintaining the scarcity of the drops will still allow trophies and other rare items to keep their value, while providing a modicum of excitement knowing these drops will also provide very significant food output at a crafting table. Balancing of these outputs may take some time to normalize through future game patches, but ultimately we hope they settle upon output levels which makes the food or drink very viable for routine and affordable use.
There were a small number of food and drink items which provided magical resistance bonuses directed at a particular school of magic. These buffs will no longer be available with food or drink consumption, and will instead be provided by various potions being introduced into the alchemy system sometime in the future.
With development time during 2021 being strongly focused upon balance and fixes, this initial work in the food system is only the beginning. Players can expect similar work to address imbalances in other game systems, with uniformity and standardization concepts to be applied throughout. Ultimately, when each side system is balanced, subsequent efforts for balancing can be appropriately applied to the skill trees themselves knowing that all side systems feature an already balanced array of available buffs and categories.
Also, we realize some players could be significantly inconvenienced when their favorite foods or drinks have been adjusted to provide different buffs amounts, durations, regeneration rates, health, focus, slot numbers, or even a shift into an entirely new buff category. We implore with the community to please understand the importance of these balancing efforts and to work with us by providing constructive feedback and suggestions.
For those wishing to participate in feedback for the upcoming changes, please do so in this forum post. Please understand that all adjustment passes are not yet complete, the potential changes to recipe difficulty or output are not complete, and the team is very interested in hearing feedback from the community.
We hope players come to enjoy the expanded food buff system. Our efforts aim to provide an improved crafting, gathering, and buff selection experience while also affording a much larger breadth of useful food and drink recipes throughout the game. More balance efforts will be introduced in coming months, so stay tuned!