Greetings Fellow Avatars!
The Catnip Games development team now brings the players of Shroud of the Avatar another round of new content and improvements. For Release 96 (R96), players will experience a large variety of changes to the game. First off, players can now explore a new social hub scene called Castle Atos! This scene will be the focal point for providing many social in-game events, content, and rewards in the future, and already we’ve populated this new scene with many activities and items to keep players entertained. The reward blessing present there even scales in power with the number of players in scene!
The Ancient Undead attack! This ancient race of creatures are appearing throughout New Britannia. Will you be able to defeat them?
Dread Artifacts can now be patterned, and evictions will move move evicted items to the Property Manager window instead of a player’s bank. SO many changes, so what are you waiting for? Get in there and play Shroud of the Avatar!
For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, let’s see what we have for you in this week’s edition of Update of the Avatar:
News Announcements
- Release 96 Patch Notes!
- Latest News Q&A Friday Livestream!
- Crown Store: Statues, Xenossian Helmets, Wax Cylinders & More!
- December Login Reward: Snow Goggles!
- Release 96 Subscriber Login Rewards: Wood-Burning Stove, Snowy Pine Trees, Labrys Axe!
- Bug Brigade & Testing Directives
- Streamer Rewards Program
- Upcoming Release Dates
Community Updates
- Community Events & Resources
- Project to Support: Ghostbusters: The Gates of Gozer
- Project to Support: Shard RPG
- Project to Support: Shadow of Valhalla
- Project to Support: Avatar Express
- Resources: Players Helping Players
Release 96 Patch Notes!
Below is a list of game changes and new content that are live as of Release 96 (R96). This release is a short release due to the holiday season, but we still managed to provide a considerable amount of new items and changes to keep everyone entertained. Additional content, improvements, and bug fixes are inbound for R97 next month. We hope you enjoy the changes that are live today as of Release 96! Happy holidays!
World, Quests, and Miscellaneous Changes:
- A new danger has arisen in some remote locations. A previously-unknown ancient undead humanoid, from before any recorded history, has emerged to threaten all of humanity. Ancient Undead now have chances to appear in Despair, Opalis Ruins, Mysterious Swamp, Forest Road Encounter, Plains Encounter, Plains Road Encounter, and Swamp Road Encounter. These new arrivals to New Britannia will soon provide unique loot items in R97, but these horrific and powerful beings are currently in-game now. Go test your mettle!
- Castle Atos is a new social hub scene and is now available to players. Head on over and explore this new town, and hang out with your friends! With launch of this scene, we worked hard to populate it with as many new items as we could in the short release cycle, but more are coming! Castle Atos will appear on the overworld map (along the road between Soltown and Solace Bridge Outskirts) in the first patch after release. Look for new additions in upcoming months!
- Here are some of the features available at Castle Atos now:
- Unique Blessing: Adds a health, focus, and melee critical hit damage reduction bonus to your character, and the power level of the buff is directly proportional to the player count in the scene. Get your friends over there and get a stronger buff!
- Special vendor items! Initially only new Wax Cylinders have been added to the innkeeper, but each merchant features a unique merchant item table for future additions, so be on the lookout! Here are the Wax Cylinders available at Castle Atos:
- Sunrise in Jaanaford
- The Streets of Aerie
- The Harbors of New Britannia
- Love Returns to Ardoris
- Along the Fallion River I
- Along the Fallion River II
- Within the Mists of Brookside
- The Solace River
- Castle Atos
- Lament of the Titans
- The Markets of New Britannia
- New Quests!
- Theater stage for in-game plays and concerts!
- Feast hall for parties!
- Giant aquarium with swimming dolphins!
- Public Cache Chest!
- Storehouse Containers!
- These are some of the features that will be added to Castle Atos in the near future:
- Unique fishing loot!
- More unique vendor items & crafting recipes!
- Unique storehouse container turn-in items!
- Here are some of the features available at Castle Atos now:
- New music has been added to a variety of scenes.
- A new Wax Cylinder is available from the innkeeper at Fire Lotus Tavern in Owl’s Head.
- A new streamer bundle has been created. Keep an eye out for news about how to obtain this bundle to provide to your viewers!
- Halls of Artifice: Added safety teleporters for avatars who get caught in the void between teleporters.
- Jotungrund: Added POT-specific music to the entry camp and barbarian camp in the crevasse.
- Kobold Expeditionary Camp: In the “Save Sir Patrick” scenario, moved incidental kobolds away from the wave battle fighting ring.
- Lord British’s Castle: Added props to secret room. Do you know where the secret room is?
- Mysterious Swamp: Added a chance for an ancient undead enemy to appear in the lich areas.
- Necropolis Barrens: Moved a love letter to the ground that was unreachable due to being in a tree.
- Necropolis Barrens: Removed a love letter within Envy Angel’s house onto the nearby floor.
- North Drachvald Spur: Fixed an issue where a climbable rope on the “jumping puzzle” tower wasn’t functioning.
- Northwood: Added responses for “help” and “health” to Daemyn the guard.
- Northwood: The “bye” button for Saha Rohandas now works properly.
- Opalis Ruins: Added random chance for ancient undead to appear in the “lich boss” fight.
- Random Encounters: Added possibility of ancient undead appearing in undead scenarios for Forest Road, Plains, Plains Road, and Swamp Road Encounters.
- Resolute: Added hints that the avatar needs to talk to the gate guard to get the gate opened by way of signs next to the gate and a “fail” message on the gate switch. Also, once the guard opens the gate for the avatar at least once, the avatar can use the outer switch on their own, at will.
- Seasonal Monsters: Pumpkin Head has gone dormant again while Krampus has awakened.
- Shaminian Hills: Expanded the timespan which the time-locked sarcophagus lid can be opened, from 15.00-16.00 (2.5 minutes) to 13.25 to 17.25 (8.125 minutes).
- Soltown Catacombs: The skull orator is more emotive while standing in his location. Also, he’ll do his best to ensure his nearby lantern stays lit.
- Soltown: Abigail will now have a compass marker for avatar’s who saved Charlotte. Also, after helping Stanley and saying “help,” he’ll sometimes point those same avatars to Abigail to ask her about Charlotte.
- South Drachvald Spur: Moved an ankh to ensure it was above ground.
- South Quel Woods: Changed tier from 3 to 3+. Changed logging office area to a mansion. Changed logging camp to an infested, abandoned farm. Lighting all 4 prop scarecrows in the farm’s fields within 30 seconds will initiate a short wave battle that ends with the Scarecrow seasonal monster. Added some higher tier enemies in farm area. Added some mandrake and higher tier iron ore in farm area.
- South Quel Woods: In the Scarecrow fight, there can be up to 3 fire elementals during the “spider waves,” and there are now a few seconds between each wave. Also, added some hay piles into the farm field.
- The Outlaws’ Run: Added an additional safety method to clear the “Mention Miloslava to Milosh” task.
- The Outlaws’ Run: When telling Miloslava about Milosh, she now clearly asks if you’ve talked to her about the colored stones.
- Ulfheim: All tiered resource nodes within the barbarian community have been changed from tier 5 to tier 8.
- Ulfheim: Removed orphaned ore nodes to stop build errors.
- Understorm Gold Mine: Fixed a typo in the “Search for Evidence in Understorm Mine” journal entry.
- Valhold: To gain access to Valhold Palace to talk to Grannus, players must have the amulet AND finished the “save Sir Patrick” quest.
- Jotungrund: Updated the signal tower compass markers to help them appear when you have the signal tower quest.
- Several mount visuals have been improved/fixed.
- Greenhouse store entries now include information in the description explaining they only function as decorations if placed as a POT decoration.
- The Yew Tree decoration is now called Epic Yew Tree, and it has received the same price reduction as the other epic trees received last release.
Crafting, Decoration, & Inventory Item Changes:
- Dread Artifact Update:
- The Bonesteel Crown, Heart of Sorrows, and the Scepter of Dread can now be placed as decorations, but remain no-trade items.
- The three cabalists of the related anti-virtues (Dolus, Temna, and Nefario) now each drop a no-trade Obsidian Forge recipe (all 3 recipes become available as drops in the first patch after release) for creating no-trade patterns for the related dread artifact, but these recipes only drop if the looter has completed the related storyline to obtain the particular artifact. Once the no-trade pattern is applied to an item, that player can either utilize the item themselves with the Dread Artifact visuals, or they can trade/sell such items to other players at will. The final patterned items are fully tradeable.
- The Phoenix now drops a 1-3 Delicate Feathers of the Phoenix, one of which is required as a quill in these recipes, but this delicate feather can only be utilized one time before it dissipates into dust. These feathers will be utilized in future recipes as well, so keep on the lookout for new crafting opportunities on the horizon!
- The pattern for the Heart of Sorrows is our first VFX pattern introduces a new concept for the neck slot. Soon, more neck slot patterns will be added to the store and via in-game loot drops to allow for further character customization, such as glowing eyes!
- Each Dread Artifact now features a small amount of Adventure Level scaling in their stat bonuses.
- The Gem Studded Roll of Leather, Gold Studded Roll of Leather, Silver Studded Roll of Leather, Bronze Studded Strip of Leather, Copper Studded Strip of Leather, and Iron Studded Strip of Leather have been reduced in power significantly.
- Brave spelunkers will now be able to decorate their Player-Made Dungeon spider rooms! In addition, a pristine version of the room is now available which does not feature the webs and rubble. “With spawns” versions of these rooms are also available and drop from the spiders within Hilt Fortress!
- The Ornate Triple Connection Stone Dungeon Foyer now features additional decoration surfaces to include the ceiling.
- Basement Hatches can now be placed on other decorations that accept child objects such as walls and blocks, accept other decorations on top of them, and they can also be placed on all ground/floor type surfaces on a property which accept decoration items.
- The Teleporter to Compendium of Pain and Suffering decoration item can now be placed on other decorations which accept child decorations such as walls and blocks.
- The Tropical Flower Hairpieces (dyeable and non-dyeable versions) can now both be salvaged for eternal patterns which can be applied to head slot items.
- An issue has been fixed which prevented salvage of the Ornate Circlet. The Ornate Circlet’s pattern now indicates that it is an Eternal Pattern instead of a regular Pattern.
- Interactive items placed around the book player-made dungeon entrance should now function correctly.
- The new lava pools no longer conflict with fishing water type conversion statues.
- Removed a floating black square from various Player-Made Dungeon rooms.
- Dungeon Entrance Tapestry and Dungeon Entrance rug have been renamed to Tapestry of the Ruins of Ravensmoor and Rug of the Ruins of Ravensmoor so players to not mistake these items with Player-Made Dungeon entrance abilities.
- The holiday Menorahs have been updated to function this year.
- 2 new community cloaks have been added for Extra Life charity events.
- The “Bass (Deco)” now properly rotates on an additional axis.
Combat & Skill Changes:
- Gear scaling tech has been created and applied to two PvP scenes: Obsidian Trials and Ardoris Arena. These two locations feature gear scaling of 0.
- A new system which allows tuning of PVP vs PVE damage has been implemented. Currently, this new tech has been applied to ranged Auto-Attack, Aimed Shot, and Blinding Shot. Damage to all 3 of these sources has been reduced by 10% vs. PvP targets.
- Summoned pet spells from the magic schools now level more quickly.
- Additional logging has been created for PvP-related combat as we prepare for upcoming PvP balance work.
- PVP flagging bonus experience has been increased from 10 to 25%
- Player dungeons and basements will no longer grant XP bonuses for PVP players.
- Lightning Storm now features SFX, a unique skill icon, and VFX improvements.
- Lightning storm has been restored to the original, faster cast time.
- Stun durations present on Lightning Storm are now increase with skill level instead of decrease.
- Cone of Cold has received improved visuals.
- Dig In features no longer causes flickering in the buff bar.
- The globe from the Light spell now hovers properly over your character after dismounting.
Player Economy, Rewards, & Loot Changes:
- Many new Wax Cylinders are dropping as rare loot in adventure scenes throughout New Britannia. Will you find them all?
- Dolus Approaches I
- Dolus Approaches II
- The Laboring Fauns
- Avara’s Curse
- The Dragon Clan
- The Ice Plains of Jotungrund
- The Bear Clan
- Into the Epitaph
- Tartarus
- The Hallowed Plains
- Rhun Ruins
- Dysborg Ruins
- The Faun’s Sorrow
- The Solania Catacombs
- Desolis I
- Desolis II
- Frozen Tears of a Lost Tribe
- Kas Ruins
- Norgard Fens
- Longfall Road
- Libris Ruins
- Desolate Hills
- The Boar Clan
- Spectral Peaks
- Ulfheim
- Halls of Despair
- The Sands of Grunvald
- Solania
- Yew
- The scarecrow boss now occasionally drops pieces of canvas fabric instead of the recipe for canvas fabric.
User Interface, Lua, & Performance Changes:
- Non-destructive evictions! When a player’s property is evicted by governors, stewards, tax defaults, or even lot activity expirations, the property will now be placed in the owner’s Property Manager (Magic Movers) window.
- The Player-Made Dungeon interface for selecting dungeon pieces in decoration mode has been improved.
- Fixed a bug that caused the inventory list to flicker when it contained a teleporter item that pointed to a scene that no longer existed.
- Added 5 new Lua functions:
- ShroudCurrentDeck()
- ShroudDeckList()
- ShroudGetDeckCardList([deckName])
- ShroudEmoteList()
- ShroudPlayEmote(emoteName)
- Conversationalist scripts will now properly return integer values.
- Compass markers now display by priority. Quest markers are in front, destination markers are in the middle, and all other markers appear in the back.
- Guild member names now sort properly in the guild window.
- The Companion Level stat on gear now properly applies to summoned pets.
- MANY more functions have been added to your Lua toolbox! Go check out the updated API document!
- There are also script examples in the Lua section of the forum!
Player-Owned Town Changes:
- Dragon Hold: Added new holdfast in Novia along the mountains northwest of Soltown.
- Fidra: Added new Holdfast to Hidden Vale near Port Titan.
- Litwarf Hird: Added new Holdfast to Mistrendur near the center of the middle island.
- M’hul Island: Upgraded to Village.